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On each turn, a player has three chances to roll the six dice, collecting victory points, health and energy (which is used to buy the cards with special abilities and effects). The dice also help you attack, which you can do from inside or outside Tokyo. The real power position is inside Tokyo, but it can be a tricky balance between attacking and being vulnerable (a player cannot heal while inside Tokyo).
We’ve found King of Tokyo easy to teach to new players, no matter their age, and have especially had fun with my son’s friends (ages 10-12). The box says 8 and up, but depending on your child(ren), you can start younger. The game plays up to 6 players; we find that only two players isn’t very fun. It’s much better with a group!
We’ve enjoyed (and played) the game so much that we went ahead and bought the expansion set, Power Up!. This lets each character evolve or mutate with extra powers and has been a great way to revitalize the game after seven months of constant play.